Time for more Wolves, sorry IG fans! The veterans, as you have easily guessed, are not quite yet in a state to be shown. However there is a problem with which, I would love to get some aid solving!
But first things first, the long range support of the Wolves! An invaluable unit, a must have for every Wolf army - The Long Fangs!
Assembled fully recently, this unit took a while to get together. Getting hold of so many Missile Launchers wasn't easy and I might need 4 more for another pack! There's more shots of them and the aforementioned issue explained below!
The middle one is obviously the squad leader. The Multi-melta guy looks awesome, but I started to wonder how many battles will he eventually see. MMs are nifty, when something nasty deep strikes near you or a careless vehicle swoops by closely, but points-wise there isn't always room for him!
The second pack will surely contain a Plasma Cannon Long Fang, which might face the issues of the multi-melta one, by a much larger margin. But I just can't not make him. Why? Take the Space Wolves codex and look at the picture near the description of the Long Fangs in there. Must have.
But the problem I have is not related to Long Fangs and their armament! It's related to something even heavier - vehicles!
I still haven't show you the Rhinos I've assembled, though truth to be said they aren't that heavily converted, so I guess I'll just post the finished deal, but before it's finished... yes.
How in Terra's name do you paint Space Wolves vehicles?!
I just can't seem to grasp the color scheme used by GW. Instead I've done some experiments, but I need your opinions. Which one is better?
The first one: Basecoat is same in both, 50/50 Space Wolves Grey/Shadow Grey. This one is then drybrushed with Space Wolves Grey.
Second one: Is just basecoat, to show you how exactly it looks. This is much closer to what GW is presenting. I honestly have no idea how to highlight it properly, it almost seems as though GW doesn't do that at all and they still look amazing after applying all the battle damage.
Third option: Wasn't tested, but I was thinking that maybe drybrush is the way to go, but it should be made darker. So instead of SW Grey, there'd be something like 2:1 SW Grey/Shadow Grey. And SW Grey as the final, very delicate drybrush.
What do you think? Perhaps you have access to some awesome tutorial on those? I'd love to know!
And just to show some more, what is under the brush right now:
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You asked for something and here it is!
Can you guess what it'll be? Shouldn't be too hard
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There we go, actual content! The first pack, at long last, is finished, painted, varnished and based! After a long while, fresh pictures! Also, it seems I don't have witty post titles for Wolves. Damned Relic not featuring them in Dawn of War. *cough*
First off, a group shot. Not the best, I realise. Other shots are better. I actually found a way to do those pictures a bit better I think, reduced the way the camera lights them up so much. One picture is slightly too dark I guess, but still everything is perfectly visible. It seems to be a bit more of an issue with Wolves, due to their light armor.Obviously there's more shots, just click below, as usual!
The first two, He-man and the Melta-man! I like them both quite a bit, though the tattoo on the He-man could've been better (it also isn't really visible in the photo...). He was also painted after slightly too long break, I think it does show in some parts...
The next two. The guy on the left is one I like the least. I somehow feel like I totally screwed up his face, but in the end and in the squad he doesn't look _that_ bad. The right one I actually like a lot, with the highlighting on the helmet.
The next two, left one that you've seen before as the first Wolf painted, and the right one which is the model with Mark of the Wulfen. Quite a bloody model. I found a neat way to paint blood. Might explain it in some future post, though I'd like to expand it myself first and that'll take a few experiments.
And the last two. The left one being a "Pack Leader" (purely a fluff concept, no such thing in rules). I like how the gold turned out on the er... winged...skull...on a stick.. backpack thing. The blood on the right chainsword is painted a bit differently and I think it doesn't look as convincing, but it isn't too bad either I guess.
Now a few closeups on things I found to be interesting. There might be more of those, but oh well. First, my favourite face. Maybe not the best one (they turned out quite evenly decent, of which I'm happy), but I like that tattoo design I stole from Morrowind a lot. I'll more than likely reused it later somewhere, though surely altered slightly.
The best freehand company logo I managed... Which is also the first I made, duh! And yes, the shot is quite ruined by that reflection..
Finally more blood for the... er, Allfather, obviously. After all when his chainsword got so messy, there's no way other bits didn't. Also the chainsword grip looks really nasty... So the Wulfen fella actually got the same idea I did when I first saw it!
Lastly the Wolf Guard! The glowing eyes on the Thunderhammer I wasn't really too sure about, they were hit or miss... and they turned out as an inaccurate hit, I think. Do let me know what you think, but I probably won't repeat that experiment again.
He also knows how to use that Hammer, it's surely not sparkly new.Aaand that's it for pictures! As usualy I would love to hear your comments. Also, if you have any ideas or perhaps know Nordic mythology and culture so well you know about interesting things (mainly related to fire) that could be used (symbols and such mostly, I've got the names and read up a bit of "dry" descriptions) or serve as inspiration I would really appreciate the help.
Now I just have to come up with names for every Wolf or at least the Wolf Guard. Oh well, Warhammer Fantasy RPG supplement with a table of Norse names is certainly going to help!
As for other things, I'm working on a Vostroyan commision right now, being about 25% done, hopefuly will get more done this week. Also, I finally got the Wolf vehicles, so no longer must the Wolves borrow Chimeras from the 42nd Cadian regiment to ride into battle! I'm in the process of wolf-ifying them, will post up shots when it's done! The Long Fang pack is also put together now, expect some shots soon!
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Phew, finally got some sleep and can write a report on the tournament. For a first time in a long while a polish version of this post is also available - just click the flag! More, if you are a polish reader, read that one as it's slightly enhanced!
The tournament had a simple ruleset. 2100, special characters and IA units (with some exception -flyers, gargantuan creatures and the silly Deathstorm and Lucius Drop Pods) allowed. In each battle both players would roll 2d6 to pick their objective for the game. Everyone plays three battles, each with different rulebook deployment.
Here's the list I took with me: HQ: Company Command Squad - Standart, 3xMelta, OoF, Astropath 155 Chimera - ML, HF 55 Elites: Psyker Battle Squad(10) 110 Chimera - ML, HF 55 Troops: Veteran Squad - 3xplasma, fist 130 Chimera - ML, HF 55 Troops: Veteran Squad - 3xmelta, fist 115 Chimera - ML, HF 55 Troops: Platoon Command Squad - 3xFlamer 45 Infantry Squad - GL, AC 65 Infantry Squad - GL, AC 65 Infantry Squad - GL, AC 65 Infantry Squad - GL, AC 65 Special Weapon Squad - Flamer, 2xDemo 80 Special Weapon Squad - Flamer, 2xDemo 80 Fast Atck: Vendetta 130 Fast Atck: Vendetta 130 Fast Atck: Banewolf 130 Hvy Sup: Leman Russ Battle Tank 150 Hvy Sup: Leman Russ Demolisher - Plasma Cannons 205 Hvy Sup: Manticore 160
Battle 1 - El Che - Space Marines
My objective: Recon - each scoring unit in opponent's deployment zone is worth 500 VPs
Opponent's objective: Take & Hold - each scoring unit within 12" of the table center is worth 500 VPs
Deployment: Dawn of War
My opponent fielded a lovely Space Marine army - Vulkan He'stan, 3x5 TH/SS Termies, a single Tactical with a Razorback, 2 5-man Scout squads(one with sniper rifles, the other with a combi-melta), 2 MM Attack Bikes, a Speeder Storm and 3 Land Raider Redeemers.
I won the roll to start the game and started with deploying just two infantry squads. My opponent did not deploy anything, so in our respective turns everything rolled onto the table. All his transports popped Smokes and waited for the turn of heavy shooting. When I saw 3 Redeemers trodding my way I was a little discouraged. Getting them down certainly won't be an easy feat. Luckily the Manticore did not fail me. Over the course of the game it blew one of them up and immobilised the two other. Razorback vanished rather fast too, just as the Attack Bikes, that managed to pop the Banewolf first however. The Scouts in storm rushed forward eliminating a Vendetta and then getting some heavy pounding, unfortunately surviving it however. The game was looking good, till the termies finally reached my and started obliterating my units one by one. There was a highlight, when 2 terminators got smacked with the butts of the lasguns before they could even react and when Vulkan ate a melta to the face, however there wasn't a lot of me left in the end.
I made a huge mistake however, that cost me the game. To the very end I was sure that my opponent's deployment zone means his half of the table, since it is Dawn of War after all. Turns out it was in fact the area 12" from his table edge. I learned of it way too late unfortunately and just could not reach that area. To make matters even worse, my enemy managed to bring all of his scoring units into the middle, scoring a lots of points. The TH/SS termies also reaped a lot, netting my enemy 3 additional points for destroying 75% of my models.
Not a good start, could've been way better if I played a few things differently. TH/SS termies are almost unkillable. I also should've focused my forces on one side and just rush forward. If I would manage to get past his Land Raiders within the transports there was little with which he would be able to get my units off his deployment zone. But well - I kept thinking it's the half. A lesson for the future - make sure you know the rules!
Result: 3-20
Battle 2 - Grom - Orks
My objective: Cleanse - control the table quarters, they are controlled by scoring units and contested by anything within them. Own quarter worth 300 VPs, side ones 600 and the enemy's is 1200 VPs.
Opponent's objective: Seize Ground - 5 counters to control, 550 VPs each
Deployment: Spearhead
And so I hit upon one of our own crew. Although I didn't get a chance to play with Grom yet. He fielded 3 Trukks full of Boyz one having a Warboss inside, another Warboss on a bike with a bunch of Nob Bikers, 2 Looted Wagons, 2 Warbuggies and 30 foot-trodding Shootas, 2x6 Lootas and some Grots, as well as 2 Deff Koptas with Rokkits and those Saw things.
I managed to win the starting roll again and my opponent decided to hold off most the things in reserves. For him to rid me of my objective all he needed was a single unit on a table quarter... I'm really not a fan of this mission.
The game one pretty on sided it turned out. My guns shot and shot and there were less and less Orks every turn. His reserves turned up earlier than he wanted, even though I had an OoF and were picked off. The biggest highlight has to be the Manticore shooting his Shootas and annihilating 24 (!) in a single shot. The remaining 6 decided it's not worth it and promptly fled the battlefield. I would've fled too! The Boyz came in too fast and didn't have much luck, popping some Chimeras open but the getting annihilated with massed fire. I made one mistake and gave my opponent an easy kill - one my Vendettas. I really shouldn't have rerolled that outflank result - it could've really saved me in the end of the
The end wasn't so easy however. Since I started, Grom had the last turn. And he sure used it well. His Bike Warboss managed to hide through the battle - the final shot from the Manticore missed him altogether. In the last turn he turbo-boosted contesting on quarter. A single Nob BIker survivor rushed to control an objective. Last surviving boyz tried to contest another but luckily rolled to little for run and did not manage to enter it. We rolled to check if there would be a 7th turn (5+) and unfortunately for me there wasn't. And thus, my opponent turned a solid victory into a draw, well played!
However I'm also in the opinion the Cleanse mission wasn't too well thought out. It was just way too easy to contest a quarter and since both players have different objectives it puts the Cleanse playing person somewhat behind. This opinion is further reinforced by the next battle.
Result: 13-10
Battle 3 - Sokles - Orks
My objective: Take & Hold - each scoring unit within 12" of the table center is worth 500 VPs
Opponent's objective: Cleanse - control the table quarters, they are controlled by scoring units and contested by anything within them. Own quarter worth 300 VPs, side ones 600 and the enemy's is 1200 VPs.
Deployment: Pitched Battle
A very nice battle and a very nice opponent, a pleasure of a battle. He fielded two 10-man strong Nobz units with a Warboss each in Battlewagons, 2 Deff Koptas, 2 big mobs of Shootas (can't remember exactly how strong they were 20+ however), 2 smaller (i think 16 strong) mobs and 2 Tankbustas units, riding in the Shootas' trucks.
First time I haven't got the first turn and failed to win the initiative. The game started off quite hot. The Deffkoptas rushed forward with the scout move and first turn movement - blew up the Banewolf and crunched through an infantry squad.. and got stuck in combat very very close to the Manticore! The Battlewagons rushed forth and Tankbustas stood in the back. The big Shoota mobs were in reserves, while smaller ones hid somewhere behind as well. I managed to shoot the Manticore ones blowing up a Battlewagon and with the rest of fire - crippled the other one. A single Trukk exploded as well. Then the Assault phase came and the Deffkopta managed to defeat the infantry squad and consolidate straight at the back of my Manticore... Uh oh.
In the next turn one squad of Nobz reached my lines (The other got stuck in the back - Pinned by the destruction of their Wagon - a lifesaver for me) and the Deffkopta slowly but surely headed towards the Manticore... Truly the Emperor looked upon me that moment! The Big Shoota failed to do any damage and when the Deffkopta assaulted the immobile Manticore even though it had autohits all it managed was to Stun it! The Nobz started to reap a bloody tally in my infantry squads however and there were a bit too many Rokkits flying around for my taste. Also Shoota Boyz came out and started harassing the Chimeras with their Big Shootas. When my turn came the tables turned a bit however. Thanks to the luck with Manticore I was able to neutralise the Deff Kopta (which actually wasn't that easy. The only unit initially in range and los to it was the Demolisher.. and it really wouldn't be smart to shoot the Deff Kopta with that, when it's base-to-base with my Manticore!) with the lucky arrival of a Vendetta. The Nobz were picked off but the hail of fire and thanks to the Psykers - fled the field. The other Nobz were finally killed too, by enough Demolisher fire.
The veterans started making their way to the middle. They never reached it however- too much fire on the Chimeras and some failed Ld checks. Luckily enough enough Troops managed to get to the middle in time. One of the Vendettas failed its mission, being destroyed and having its SWS Pinned, but in the end two of my scoring units managed to be in range. In the last turn a Vendetta rushed towards the only uncontested quarter and easily stole further points from my opponent - silly, silly Cleanse.
Result: 14-6
Best Unit: Manticore. No doubt it really is a powerful toy giving a lot every battle. Probably even a bit too powerful for its point cost.
Worst Unit: Banewolf. Did absolutely nothing in each game, except for firing it's Heavy Bolter once. Wow. It either got killed fast or just wasn't where the action was even with its 18" movement.
In the end I ended up 16th out of 35 players. Not bad for the first tournament ever I guess! I learned quite a lot during those battles and will know how to play on the next one! I really had lots and lots of fun however, so that surely wasn't my last tournament.
Unfortunately my camera got lost and I took no pictures, even though I played some really nice armies and there were many more impressive ones out there. Someone did take photos however, so if I get the hold of them I'll be sure to post!
Lutowy Grunwald
Zasad Grunwaldu myślę nie muszę już przytaczać, jakby co można je znaleźć chociażby tutaj. Przejdę od razu do rzeczy. Oto rozpiska z jaką się wybrałem: HQ: Company Command Squad - Standart, 3xMelta, OoF, Astropath 155 Chimera - ML, HF 55 Elites: Psyker Battle Squad(10) 110 Chimera - ML, HF 55 Troops: Veteran Squad - 3xplasma, fist 130 Chimera - ML, HF 55 Troops: Veteran Squad - 3xmelta, fist 115 Chimera - ML, HF 55 Troops: Platoon Command Squad - 3xFlamer 45 Infantry Squad - GL, AC 65 Infantry Squad - GL, AC 65 Infantry Squad - GL, AC 65 Infantry Squad - GL, AC 65 Special Weapon Squad - Flamer, 2xDemo 80 Special Weapon Squad - Flamer, 2xDemo 80 Fast Atck: Vendetta 130 Fast Atck: Vendetta 130 Fast Atck: Banewolf 130 Hvy Sup: Leman Russ Battle Tank 150 Hvy Sup: Leman Russ Demolisher - Plasma Cannons 205 Hvy Sup: Manticore 160
Bitwa 1 - El Che - Space Marines
Mój cel: Recon - Za każdy Scoring Unit w całości w strefie rozstawienia przeciwnika na koniec bitwy +500VP
Cel przeciwnika: Take & Hold - Za każdy Scoring Unit w całości w 12 calach od środka stołu na koniec bitwy + 500VP
Deployment: Dawn of War
Mój przeciwnik wystawił dość straszną armię SMów, na widok której trochę pokiwałem głową - Vulkan He'stan, 3x5 kowali, tacticale w Razorbacku, 2 5-man Scoutów (snajperzy i zwykli z combi-meltą), 2 AB z multi-meltami, Speeder Storm i 3 Land Raidery Redeemer.
Wygrałem rzut o zaczynanie i wystawiłem tylko dwa squady zwyklasów. Mój przeciwnik w odpowiedzi nie wystawił nic, więc wszystko powyjeżdżało dopiero w naszych pierwszych turach. Redeemery wytoczyły się na stół, odpaliły smoki i czekały, a ja jęknąłem w duchu. Zniszczenie tego z pewnością nie będzie łatwe. Na szczęście Mantikora mnie nie zawiodła. Rozwaliła jeden i immobilowała (z pomocą Demolishera) dwa pozostałe Landki. Razor pękł raczej szybko, tak jak i AB i Speeder, choć zdołały ze sobą zabrać Banewolfa. Scoutom ze Storma udało się rozstrzelać Vendette. Dostali dość mocny ostrzał ale 2 przeżyło - co zemściło się na mnie pod koniec gry. Mimo wszystko gra wyglądała całkiem nieźle, dopóki termosy nie wpadły w moje oddziały. Co prawda dwóch zginęło od razy obrywając z kolby lasguna, jednak było to za mało żeby je powstrzymać. W końcu udało mi się je trochę przerzedzić, a Vulkan dostał meltę w twarz, ale straty były trochę za duże.
Niestety popełniłem błąd, który kosztował mnie całą grę. Praktycznie do samego końca byłem przekonany, że, jako że to Dawn of War, strefa rozstawienia przeciwnika to jego połówka. Kiedy dowiedziałem się, że w rzeczywsitości jest to 12" od jego krawędzi było już za późno. Ostatkiem sił posłałem Vendettę z wetami, jednak jedyną możliwość wystawienia ich był deep, przy którym nie dość, że zniosło ich z upragnionych 12" to jeszcze się rozbili. Mój przeciwnik dostarczył wszystkie 4 scoringi do środa, a jako że kowale sporo się narąbali to dostał jeszcze dodatkowe 3 DP za rozbicie.
Kiepski początek, mogłoby być o wiele lepiej gdybym trochę inaczej zagrał. Kowale są cholernie odporni. Myślę, że trzeba było skupić siły i pchnąć prosto naprzód. Jeśli minąłbym LRy miałbym VPki w kieszeni, bo mój przeciwnik nie miał za bardzo czym mnie stamtąd pozbyć. No ale ja myślałem, że to połówka co jest dobrą nauczką na przyszłość, aby zawsze upewnić się, że znam zasady!
Wynik: 3-20
Bitwa 2 - Grom - Orks
Mój cel: Cleanse - Za kontrolowanie na koniec bitwy ćwiartek: przeciwnika +1200VP, bocznej +600VP, swojej +300VP
Cel przeciwnika: Seize Ground - 5 znaczników, za kontrolowanie każdego na koniec bitwy + 550VP
Deployment: Spearhead
I tak trafiłem na jednego z naszej ekipy. Co prawda z Gromem nie miałem przyjemności jeszcze zagrać. Wystawił 3 Trukki Boyzów - jednych z Warbaossem, kolejnego Warbossa na Biku z paroma Motonobami, 2 Looted Wagony, 2 Warbuggiesy, 30 Shootasów, 2x6 Lootasów, trochę Grotów i 2 Deffkopty.
Znów udało mi się zacząć, a Grom zdecydował pozostawić większość sił w rezerwach. By pozbawić mnie ćwiartki wystarczyło aby cokolwiek wjechało na nie. Ta misja zdecydowanie była bez sensu moim zdaniem.
Gra była trochę jednostronna jak się okazało. Moje działa strzelały a orki parowały. Rezerwy przeciwnika weszły trochę wcześniej niż tego chciał i zostały powstrzymany. Ciekawym momentem bitwy było gdy Mantikora wystrzeliła w Shootasów i zdjęła 24 (!) jednym strzałem. Pozostała szóstka szybko wzięła nogi za pas i opuściła stół - też bym zwiał! Boyzi którzy przyszli za szybko wiele nie zrobili, ale otwarli trochę Chimer. Popełniłem błąd i wystawiłem Vendette trochę za blisko mojego przeciwnika. Gdybym tego nie zrobił być może gra skończyła by się inaczej. Niepotrzebnie przerzucałem rzut na Outflank.
Końcówka nie była jednak wcale prosta. Jako że to ja zacząłem, Grom miał ostatnią turę i bezwzględnie i bardzo dobrze ją wykorzystał. Warboss na bajku zboostował kontestując jedną ćwiartkę, jeden ocalały nob zrobił to samo zajmując znacznik. Boyzi wybiegli i prawie skontestowali kolejną ćwiartkę, ale na szczęście rzucili za mało na runa. Niestety dla mnie nie było już 7 tury i tak zwycięstwo zmieniło się w remis, Grom wykonał kawał dobrej roboty.
Mimo wszystko jednak nie mogę oprzeć się wrażeniu, że misja z ćwiartkami nie była zbyt dobrze przemyślana. Zbyt łatwo jest odebrać przeciwnikowi bonusowe VP, w porównaniu do chociażby zajmowania środa, które dało się powstrzymać jedynie wybijając scoringi przeciwnika.
Wynik: 13-10
Bitwa 3 - Sokles - Orks
Mój cel: Take & Hold
Cel przeciwnika: Cleanse
Deployment: Pitched Battle
Bardzo przyjemna bitwa i super przeciwnik. Wystawił dwie dziesiątki Nobów z Warbossami w Wagonach, 2 Deff Koptasy, 4 moby Shootasów (2 duże i 2 małe) i 2 oddziały Tankbustasów w Trukkach Shootasów.
Pierwszy raz nie dostałem pierwszej tury i nie przejąłem inicjatywy. Gra zaczęła się dość ostro. Deffkopty poleciały do przodu na scout movie i w pierwszej turze wbiły się w moje siły. Banewolf eksplodował od razy, a oddział piechoty... niestety wystał (chociaż równie dobrze mógł zabić tą koptę..). Wagony ruszyły naprzód, a tankbustasi korzystając z pożyczonych Trukków podjechali, ale trzymali się raczej z tyłu. Duże moby Shootasów czekały w rezerwach, a dwa małe - schowane za los blokerami. W końcu nastała moja tura. Mantikora zaraz się odegrała i wraz z resztą armii otwarła jednego Wagona i uszkodziła drugiego. Jeden z Trukków też nie wytrzymał ciśnienia ołowiu o pancerz. Wtedy nadeszła faza assaultu, kopta jakimś cudem pogoniła squad... i stanęła sobie zaraz z tyłu Mantikory. Ups!
W następnej turze przeciwnika było jeszcze gorzej. Drugi Wagon dojechał i wypluł swoich Nobów. Drudzy na szczęście musieli posiedzieć w dziurze - nie zdali Pinningu. Nadszedł czas na ruch Kopty... Zaprawdę Imperator spojrzał na mnie łaskawym okiem! Kopta odpaliła Big Shoote nie robiąc absolutnie nic, po czym zaszarżowała. Mimo że trafiała automatycznie, jedyne co udało jej się zrobić to zasadzić Stuna! Uff. Nobi poradzili sobie jednak trochę lepiej - wyrżnęli do nogi całe dwa infantry squady. Ponadto ciężki ostrzał Rokkit zewsząd nękał Chimery z wetami wraz z Big Shootami Shootasów którzy zdecydowali się w końcu pojawić na stole. Ale gdy przyszła moja tura sytuacja nieco się odwróciła. Udało się zneutralizować Koptę (A nie było to takie proste, jedyne co mogło mieć do niej los to dwa Lemany. Strzały z placków to jednak niezbyt dobry pomysł gdy stoi ona przystawiona do drogocennej Mantikory!) Vendettą, która wyleciała z rezerw. Nobi też jakoś nie wytrzymali ostrzału i z małą pomocą psioników wzięli nogi za pas. Wagon wybuchł, zasłaniając drugich Nobów, jednak mała szpara między wrakiem a wielką skała pozwoliła Demolisherowi powoli się ich pozbyć.
Weterani starali się dotrzeć do środka stołu, jednak im się to nie udało. Wszystko przez pechowe testy Ld. Na szczęście wystarczająca ilość Troopsów dotarła do znacznika na czas. Druga Vendetta wiozła jeszcze jednego, niestety została strącona, a SWS który był w środku nie zdał Pinningu. Mimo to dwa Troopsy zarobiły dla mnie 1000 VP. W ostatniej chwili Vendetta skontestowała jedyną ćwiartkę, którą mój przeciwnik trzymał (i to jeszcze fuksem - stała na dwóch ćwiartkach i rzutem kością zdecydowaliśmy którą kontestuje) i ukradła dodatkowe VPki Soklesowi. Ech, ten Cleanse.
Wynik: 14-6
Najlepsza jednostka: Mantikora. Jest cholernie dobrą zabawką i każdej bitwy dużo dała. Może coś w tym jest że jest trochę przegięta. ;) Aż się boję co by było gdybym miał więcej niż jedną.
Najgorsza jednostka: Banewolf. Nie zrobił nic przez 3 bitwy, oprócz dwóch eksplozji i pojedynczego strzału z HB i bycia zdecydowanie nie tam gdzie powinien mimo 18" ruchu.
Skończyłem na 16 miejscu na 35 graczy. Myślę, że to całkiem nieźle jak na pierwszy turniej. ;) Sporo się nauczyłem, wiem jakie popełniłem błędy i będę wiedział co robić na następnym. Tym niemniej bawiłem się bardzo dobrze i na pewno ni był to ostatni turniej. No i wreszcie jestem w stanie dopasować nicki z forum do twarzy, chociaż czasu żeby z większością porozmawiać za wiele nie było, ale mam nadzieję, że jeszcze będzie okazja. :)
Niestety gdzieś zgubiłem aparat i nie mam żadnych zdjęć, a szkoda, bo na stołach było kilka naprawdę ładnych armii. Ktoś jednak robił zdjęcia, jak uda mi się do nich dorwać, dodam je do posta!
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Just a quick post to let you know, that the 42nd Cadian is not dead yet! I had a tough ending of a semester at my uni which left me with very little time to dabble with the blog, but it's all over now and a new wave of updates will commence shortly!
I've managed to get some free time and, for instance, the Grey Hunter pack you can see below, is more-or-less finished. I'm just looking up various ways of weathering now to apply (or not, if I change my mind) to the models. Pictures will come soon! From the other news I have finally ordered some fine rides for the Wolves! Expect a project log from those as I have a couple of conversion ideas in my head! Unfortunately, most weren't in stock, so I have to wait up to two weeks till delivery.
From the other things - I'm going to quite a big 40k tournament on Saturday - my first ever! I'll be sure to bring a full report with pictures included! Lastly, there is another Vostroyan commision coming soonish. And looking at the tournament list, it seems I have to finish up work on 303rd Vet Squad. Shotguns off Space Wolf Scouts are surely going to come in hand... And I need me one more Chimera, if I'll be able to afford one, the new kit looks quite interesting.
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It's been a while since last update, gosh it's been a quiet November from my side. I figured I sohuld post something and since there's nothing really finished yet I'll post a nice WIP post (duh!)!
I'm nearing the completion of the first Grey Hunter pack, so I figured I'll just toss in a few pictures of those. They're coming along really nicely, love how they turn out in the end, even though a few things could've been done a bit better. But hey, take a look yourselves.
Obviously, there's more if you click below.
The three that are really finished first. Like how all those three turned out. You can see the melta on the right!The back shows off my favourite element though - wolf furs. I'm painting them along the way described in a WD article and really liking the way they turn out!
Another two, which are next to be finished. You can see what a terrible face the one on the left has... And you can see the He-man on the right! I just couldn't paint his hair any other color..
And the last two. The model on the left is a "pack leader". There isn't anything to support him rules-wise, but he's the guy that'd lead the pack while the Wolf Guard isn't present. If the squad had any power fists or such, he'd be the guy with it. On the right on the other hand you can see the Mark of the Wulfen guy. It took me a while to figure how to make those and came up with this. Looking how fluff-wise pretty much every Grey Hunter should be tatooed I decided to enhance it, with a lil' inspiration from the codex. The MotW model has to have 3 things: A chainsword (The bolter wielding guys won't ever be one!), a wolf skull attached to his belt and his tattoo will be red, unlike the blue ones of the other models. Truth to be said only the last feature is defning, but I'm certainly sticking to all 3 aspects, even though there are plenty other models with chainswords and wolf skulls (though not at the belt), while none has a red tattoo.
And here's the only element done on the Wolf Guard. I take the WG heads out of the terminator box, helps them being truly unique! I'm pondering a lot on that Thunderhammer and how could i put Thunder in it..
And lastly, another WIP, a Dreadnaught conversion I've made. Truth to be said dreads are cool, but somehow I just can't see them pack a whole lot of punch on the tabletop... I guess I'll have to try him one day. He's just going to be a regular Dreadnaught. I shall fight the urge, but I know I shall fail and I'm so going to buythe venerable one that FW is said to be working on now!
And that's it for today. I can share a few other things though. I've played two practice games with my Wolves so far and I really love the army. I was fighting Orks at 1200 points and I had terminators in the list, which are a huge point sink at that point level and yet I managed to triumph once! We haven't finished the second battle, but it was going really well. In first I literally stomped my opponent, having lost only two terminators and getting a single wound on a Rune Priest during the entire game, but that's all thanks to table quarters deployment and Lootas not being able to reach me from the far corner... Perhaps we should've played on a smaller table! :p The second battle started awfully when Lootas decimated the entire Long Fang squad leaving just the brave terminator with a CML who passed like 15 saves! He then proceeded to smash trukks apart, lovely! The tide has turned when a drop pod with terminators arrived aided by scouts later and managed to tear through the Lootas (there were 2x10 of them and a Mek with a SAG). WHen the battle ended I had terminators and Scouts mopping up two remaining Lootas, a single GH squad and two Ork Trukks full of Boyz still in the middle of the table. It could've gone either way, but definitely wasn't as totally lost as I though when my LFs popped.
All in all Wolves are a very fun army. It certainly feels like a relief when you can finally punch someone in the face in combat and not just die horribly no matter what's attacking you! Grey Hunters win the games. If I had picked another GH and LF packs instead of terminators (They are expensive, oh yes...) I would have much easier time dealing with the greenskins.
Oh, and in the other news, I'm thinking about the next "chapter" to the story I've posted in a while. More will be revealed... Let me know if you liked it though! Also I hate how I really want to assemble stuff now. Putting Wolves together was a lot of fun! However I have made a resolution not to buy more minis till the end of the year, and till I paint at least the half of the units I've got... Oh well, I might go back to the Guard a lil' bit and put that third veteran squad together at last, especially since I have a few leftover scout shotguns now!
Also I'm devising another painting tutorial, related to Wolves. I'll have to think it through well however, so not just yet!
That's it for tonight I guess. It seems Wolves post attract less comments than the IG stuff but oh well! ;) Thanks for reading!
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Sven Bloodhowl's Great Company
Posted by Hal'jin in Elites, HQ, Modelling, Painting, Space Wolves, Troops, WIP
And so it begins. My Space Wolves are well along the way coming to a nice ammount of a bit over 1000 points now! It's about time to show unveil them and share with all of you!
I have decided to go with an existing Great Company, simply because I didn't really like the idea of modifying fluff to my needs by executing a Wolf Lord and I didn't really feel like some Imperial outcasts that could be classed as the 13th co. Out of those two caught my immidiate attention: Sven Bloodhowl and Kjarl Grimblood. In the end I decided the first one simply sounded cooler and gave me way more flexibility in army building.
I have cooked up a list I'm aiming to collect right now, let me sha... Okay, okay. I know you want to see the minis first, so here goes!
This is a sample Grey Hunter. Truth to be said he's also the only Grey Hunter and the only Wolf painted so far... But I think he turned out reeeeaaally well and if I manage to keep that up across the board the army will be an eyecandy I am intending to make!
Of course that's not the only picture. Click below, as usual, for way more content!
A couple of other shots of the very same Marine.
Here a skulll on his backpack. I'm not entirely the fan of the method it was painted with (I am painting my Wolves exactly as described in a White Dwarf article) so I might modify it a bit later. A scary freehand of Sven Bloodhowl's Company mark.
And a closeup on the pelt! That element I particularly like, just like the face.
I would love to hear your opinions about the model, its base and everything! But of course, that's not all. Here is the entire pack of the Grey Hunter above!As you can see I started working on them somewhat... If you look closer at their faces you might see that I am keeping closely to the fluff described in the book...
Here is the second Grey Hunter pack I've got.
And now for something more awesome - the Wolf Guard Terminators! I've seen that a lot of lists is pulling away from those or making them into a min-max squad, but I love those models so much there's no way I'm not going to field them. As you can see they boast twin Frost Blade/Storm Shields and twin Combi-meltas/Power Fists (the grey fella is still missing his combi-weapon - they're extrememly hard to get their hands on!) accompanied by Wolf Guard carrying a Cyclone Missile Launcher and a Wolf Claw. If you followed the blog you might've met him... a while ago..
A small Wolf Scouts pack. Not _that_ interesting, but what's going to be interesting is their bases. Maybe you can make out what's going to be on them from the two middle ones?
And now... Behold, the Wolf Lord Sven Bloodhowl in the flesh... and a suit of Terminator Armor! He might only be assembled from ready elements without pretty much any converting, but the parts were so excellent I simply didn't see the need to do that at all! The paintjob however will have to be special here...
Finally a converted piece - a Rune Priest! I decided that the axe didn't really say "Runic Weapon" to me. The sword from the Wolf Pack sprue however...!
And last, but not the least the only vehicle I currently have - a humble Drop Pod.Not much there... Though the interior is almost fully painted - just enough to glue it together! Here, have a peek.
There will be much more detailed shots of this later, when the Drop Pod is finished entirely.
Almost forgot about the list, here it is, or rather, they are, for I am unsure which variant will fare better:
HQ: Wolf Lord - TDA, Thunderhammer, Storm Shield, Wolf tooth Necklace, Saga of the Bear 225
HQ: Rune Priest 100
Elites: Wolf Guard Pack
1. TDA, Cyclone, Claw 68
2. TDA, Combi-Melta, Fist 48
3. TDA, Combi-Melta, Fist 48
4. TDA, Thunderhammer, Storm Shield 63
5. TDA, Thunderhammer, Storm Shield 63
6. PA, Thunderhammer 43
7. PA, Thunderhammer 43
8. PA, Fist, Combi-melta 43
Elites: Wolf Scouts Pack(5) - Mark of the Wulfen, Melta 100
Troops: Grey Hunter Pack(8 ) +WG#6 - Mark of the Wulfen, Melta 140
Rhino 35
Troops: Grey Hunter Pack(8 ) +WG#7 -Mark of the Wulfen, Melta 140
Rhino 35
Troops: Grey Hunter Pack(8 ) +WG#8 -Mark of the Wulfen, Melta 140
Drop Pod 35
Hvy Sup: Long Fang Pack(6) - 2xHB, 3xML 130
Razorback 40
Hvy Sup: Land Raider Redeemer - MM 250
1789
HQ: Wolf Lord - TDA, Thunderhammer, Storm Shield, Wolf tooth Necklace, Saga of the Bear 225
HQ: Rune Priest 100
Elites: Wolf Guard Pack
1. TDA, Cyclone, Claw 68
2. TDA, Combi-Melta, Fist 48
3. TDA, Combi-Melta, Fist 48
4. TDA, Thunderhammer, Storm Shield 63
5. TDA, Thunderhammer, Storm Shield 63
6. PA, Thunderhammer 43
7. PA, Thunderhammer 43
8. PA, Fist, Combi-melta 43
9. PA, Fist, Combi-melta 43
Drop Pod 35
Elites: Wolf Scouts Pack(5) - Mark of the Wulfen, Melta 100
Troops: Grey Hunter Pack(8) +WG#6 - Mark of the Wulfen, Melta 140
Rhino 35
Troops: Grey Hunter Pack(8) +WG#7 - Mark of the Wulfen, Melta 140
Rhino 35
Troops: Grey Hunter Pack(8) +WG#8 - Mark of the Wulfen, Melta 140
Drop Pod 35
Troops: Grey Hunter Pack(8) +WG#9 - Mark of the Wulfen, Melta 140
Drop Pod 35
Hvy Sup: Long Fang Pack(6) +WG#1 - 2xHB, 3xML 130
Razorback 40
1792
Aand that's it for today! I hope you liked those and, as usual, I would love to hear your opinions! Also, sorry for the delay in the posts recently. I simply don't have as much time as I used to have...
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42nd Cadian Background
I Hate Right Hands
- Introduction
- Part one: The Basics
- Part two: The Dark Box of Wonders
- Part three: Don't Eat the Green Stuff
- Part four: We've Seen Lots 'o Fights
- Part five: Don't Drink the Paints
The Work Done
Tactica Imperialis
My Blog List
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Lamenters Combat Patrol1 week ago
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NMM Workshop with Tamer Widerspan1 year ago
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Paint Scheme - Kharadron Overlords7 years ago
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291: Tomb Raiders7 years ago
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Farrow Brigands 29 years ago
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Consolidating Colors11 years ago
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Master Engineer [WIP]11 years ago
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Hobby time. Kingdom Death & Battle Systems12 years ago
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IG Wyvern built and ready to paint12 years ago
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Taurox Update12 years ago
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Infinity: Tohaa Trident12 years ago
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Building the Gundam - 0812 years ago
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Progress! On A Small Scale14 years ago
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Games Day 2010 Pics16 years ago
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Blood Pact looted Hydra16 years ago


